Build your map
Draw and edit your map
Create spaces, curves, walls, paths, amenities and decorations, and use snapping to keep the layout tidy.
Choose a drawing tool
| Tool | How to use it |
|---|---|
| Rectangle | Choose a preset, then drag or click two opposite corners. |
| Ellipse | Drag its bounding box. Hold Shift to make a circle. |
| Polygon | Click each corner. Press Enter, choose Finish, or click the first corner to close it. |
| Wall | Click a start and continue clicking endpoints. Enter or Escape ends the run; the tool stays active. |
| Path | Choose Walkway, Road or Trail and set Width before drawing. Click or drag to start, continue clicking, and snap to an existing path centre line to branch. Turns have rounded outside corners; roads show white centre dashes. Press B to bend a segment. |
| POI marker | Choose an icon, then click to place a point of interest, such as a lift or entrance. |
| Decoration | Choose greenery, seating, stairs, an escalator or a ramp. Set its size and rotation, then click to place it. The tool stays active for another. |
| Select | Click an object to select it, then drag to move it or edit its properties. |
| Pan | Drag the canvas. You can also hold Space and drag while another tool is active. |
Presets help distinguish spaces: regular shops start near-white, anchor stores charcoal, food areas pale cream and amenities blue. You can adjust appearance in Geometry.
Draw neighbouring spaces right up to each other. The 2D editor shows their actual edges so you can align and snap them precisely. A small visible gap is added only in viewer previews and the visitor map to keep spaces distinct. Your drawn points and measurements stay in place. Floor areas stay continuous.
Change a shape, wall or path
- Select an object on the canvas or in Objects. Open Details if its properties panel is hidden.
- Use Geometry for exact position, size, height, elevation, colour and floor. Measurements use metres.
- In Select, drag the round arrow handle to rotate. Hold Shift for 15° steps; Escape cancels the drag. Curves, holes and labels turn with the object.
- Choose Edit points & curves, or press B. Drag square points to reshape the outline and round edge handles to bend an edge.
- Double-click a polygon edge to add a point, or use Add point in the tool controls. Use Straighten edge to remove a bend.
In Edit points & curves, Delete removes the selected polygon point; at least three points must remain. Wall and path endpoints cannot be removed this way. Return to Select before deleting a whole object.
Set wall height and thickness in the drawing toolbar before drawing. These settings apply to new wall segments. To change an existing segment, select it and use Geometry.
Snap and align objects
The bottom-left controls independently enable grid, point, edge and smart-guide snapping. The cursor shows a label when a snap target is active. Hold Alt to temporarily bypass snapping without changing your settings.
- Turn on point snapping to join corners or wall endpoints accurately.
- Use edge snapping to place a corner against an existing boundary.
- Choose Guide line to add a horizontal, vertical or angled alignment reference. From edge extends the direction of an existing edge.
- Right-click a snap control, or focus it and press Shift + F10, to adjust snap distance and grid spacing.
Duplicate, undo and work with the keyboard
Duplicate copies an object and its linked place independently, so you can rename the copy without renaming the original. Deleting an object also removes its place information when no other object uses it, including links on hidden objects and other floors. Choose Delete Object, Keep Place in Geometry to retain the information for reuse. Undo restores both.
- Use Ctrl / ⌘ + Z to undo and Ctrl / ⌘ + Shift + Z to redo.
- With the canvas focused, ↑ / ↓ / ← / → nudge the selected object. Shift uses a larger step.
- Use Add at centre with a drawing tool to create an object without dragging, then edit its properties.
- Press S to return to Select. Escape cancels an unfinished operation.